E/G#9 : loop / E/G#9 : loop
Exquisite GlitchCroatia / 2016 / 9' 59''
Museum of Contemporary Art, 18:42 h
An animation and social experiment, based on an unnamed silhouette animation (first part of The First Circus, 1921.) by the author Tony Sarg. The linear, allegorical plot of our work is partly given by the source animation (prohibition themed – as an allegory of often incosistent human tendencies towards setting up artifical social boundaries). The re-editing and the collaborative logic in the reinterpretation of each frame of the digitised reel constructs a completely new digital work which references and pays tribute to the narrative poetics and the technical structure of traditional animation.
The processual nature of the new new-media method is shown through looping the three segments, each at its own pace. The segments interweave with each other, at times completely reconstructing the narrative. The fusion of a 95-year-old idea with glitch-tech methods pays tribute to the source – the new film revives and honours the old one.
50 authors participated in this E/G research project and generated 4332 unique frames by creating their own two-dimensional artistic digital reinterpretation of designated linear sequences, without knowing the outcome nor their colleagues' approaches.
The collaborative process in creating this truly collective work is evident in the transitions between individual interpretations. The plot is set outside of the format itself – reflecting numerous interactions, in an international, intergenerational, and interdisciplinary context, ultimately becoming the new narrative of the new film.
Exquisite Glitch is a constantly changing collective/concept of artists, programmers, associates, moderators, bots, initiators etc. revolving around the idea of the Exquisite Corpse game, in which every participant of the community creates a fragment of the final, collective work without an insight into the whole. E/G work techniques stem from combined computing and digital cultural creativity, with the aim of developing new contemporary methods of collaborative digital art and creating joint experiments of ever new unexpected logics and aesthetics.
categoriesAnimation Goes MSU: Media Facade